GTA Online - When Realism Isn’t Realism
Whenever someone complains that it’s too difficult to earn money in GTA online to afford some of the more expensive items, Rockstar and its defenders inevitably state, “you have to earn those things - work slowly at jobs/missions until you can afford them—just as if you were a real criminal rising to power.”
If this is true, and Rockstar’s real goal was to create an online experience meant to “simulate” a common criminal’s rise to wealth, then why aren’t the payouts for these “simulated” criminal jobs closer to real-life? Would a criminal agree to $15,000 for a job wherein he was required to kill 20 people, run down a target in a car and steal important documents? Would a criminal accept $10,000 to infiltrate a drug hideout, kill at least 3 people, chase down a van filled with narcotics, steal it and then deliver it? Of course not. Even the most brain-dead crackhead wouldn’t take a job like that for less than six figures.
The point is, Rockstar can’t have it both ways: You can’t defend the slow acquisition of funds by shouting “realism,” and then pay unrealistic rewards—and meanwhile keeping cars, planes, etc. closer to their real-life prices. The world is “real.” The rise to wealth is “real.” The price of a sports car is “real.” Oh, but what you earn for armed robbery and organized murder isn’t. It’s the equivalent of Madden NFL requiring 3 touchdown passes to score 6 points.
Obviously, we all know Rockstar’s defense of “realism” is simply a ruse to mask their greed. It’s no secret they want players to buy “shark cards” - nothing surprising there. It’s just maddening when they try to hide the fact by playing the “realism” card. Being lied to might not hurt as much if it was simply a better lie.